#include "Game/AI/Action/actionPlayerBowFall.h" namespace uking::action { PlayerBowFall::PlayerBowFall(const InitArg& arg) : PlayerFall(arg) {} void PlayerBowFall::enter_(ksys::act::ai::InlineParamPack* params) { PlayerFall::enter_(params); } void PlayerBowFall::leave_() { PlayerFall::leave_(); } void PlayerBowFall::loadParams_() { PlayerFall::loadParams_(); } void PlayerBowFall::calc_() { PlayerFall::calc_(); } } // namespace uking::action