#pragma once #include "Game/AI/Action/actionPlayerFall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerBowFall : public PlayerFall { SEAD_RTTI_OVERRIDE(PlayerBowFall, PlayerFall) public: explicit PlayerBowFall(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action