#include "Game/AI/Action/actionPlayerCalmHorseDown.h" namespace uking::action { PlayerCalmHorseDown::PlayerCalmHorseDown(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerCalmHorseDown::~PlayerCalmHorseDown() = default; bool PlayerCalmHorseDown::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerCalmHorseDown::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PlayerCalmHorseDown::leave_() { ksys::act::ai::Action::leave_(); } void PlayerCalmHorseDown::loadParams_() { getStaticParam(&mPlayCalmDownAnimFrames_s, "PlayCalmDownAnimFrames"); getStaticParam(&mEnergyDecreasePerSec_s, "EnergyDecreasePerSec"); getDynamicParam(&mHasToPlayRidingOnAS_d, "HasToPlayRidingOnAS"); } void PlayerCalmHorseDown::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action