#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerCalmHorseDown : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(PlayerCalmHorseDown, ksys::act::ai::Action) public: explicit PlayerCalmHorseDown(const InitArg& arg); ~PlayerCalmHorseDown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mPlayCalmDownAnimFrames_s{}; // static_param at offset 0x28 const float* mEnergyDecreasePerSec_s{}; // dynamic_param at offset 0x30 bool* mHasToPlayRidingOnAS_d{}; }; } // namespace uking::action