#include "Game/AI/Action/actionPlayerCaught.h" namespace uking::action { PlayerCaught::PlayerCaught(const InitArg& arg) : PlayerAction(arg) {} PlayerCaught::~PlayerCaught() = default; void PlayerCaught::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCaught::leave_() { PlayerAction::leave_(); } void PlayerCaught::calc_() { PlayerAction::calc_(); } } // namespace uking::action