#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerClimbRest : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerClimbRest, PlayerAction) public: explicit PlayerClimbRest(const InitArg& arg); ~PlayerClimbRest() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mEnergyClimb_s{}; }; } // namespace uking::action