#include "Game/AI/Action/actionPlayerCutAfterJust.h" namespace uking::action { PlayerCutAfterJust::PlayerCutAfterJust(const InitArg& arg) : PlayerAction(arg) {} void PlayerCutAfterJust::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCutAfterJust::leave_() { PlayerAction::leave_(); } void PlayerCutAfterJust::loadParams_() { getStaticParam(&mSlowContTime_s, "SlowContTime"); getStaticParam(&mLastCutAcceptTime_s, "LastCutAcceptTime"); getStaticParam(&mLastCutAcceptTimeLSword_s, "LastCutAcceptTimeLSword"); getStaticParam(&mLastCutAcceptTimeSpear_s, "LastCutAcceptTimeSpear"); getStaticParam(&mForceSlowTime_s, "ForceSlowTime"); } void PlayerCutAfterJust::calc_() { PlayerAction::calc_(); } } // namespace uking::action