#include "Game/AI/Action/actionPlayerCutDash.h" namespace uking::action { PlayerCutDash::PlayerCutDash(const InitArg& arg) : PlayerAction(arg) {} void PlayerCutDash::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCutDash::leave_() { PlayerAction::leave_(); } void PlayerCutDash::loadParams_() { getStaticParam(&mSearchAngle_s, "SearchAngle"); } void PlayerCutDash::calc_() { PlayerAction::calc_(); } } // namespace uking::action