#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerCutNormal : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerCutNormal, PlayerAction) public: explicit PlayerCutNormal(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAttackRatioNSwordS1_s{}; // static_param at offset 0x28 const float* mAttackRatioNSwordS2_s{}; // static_param at offset 0x30 const float* mAttackRatioNSwordS3_s{}; // static_param at offset 0x38 const float* mAttackRatioLSwordS1_s{}; // static_param at offset 0x40 const float* mAttackRatioLSwordS2_s{}; // static_param at offset 0x48 const float* mAttackRatioLSwordS3_s{}; // static_param at offset 0x50 const float* mAttackRatioSpearS1_s{}; // static_param at offset 0x58 const float* mAttackRatioSpearS2_s{}; // static_param at offset 0x60 const float* mAttackRatioSpearS3_s{}; // static_param at offset 0x68 const float* mAttackRatioSpearS4_s{}; // static_param at offset 0x70 const float* mAttackRatioSpearS5_s{}; // static_param at offset 0x78 const float* mSwordSearchFrame_s{}; // static_param at offset 0x80 const float* mSwordSearchAngle_s{}; }; } // namespace uking::action