#include "Game/AI/Action/actionPlayerCutReverse.h" namespace uking::action { PlayerCutReverse::PlayerCutReverse(const InitArg& arg) : PlayerAction(arg) {} void PlayerCutReverse::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerCutReverse::leave_() { PlayerAction::leave_(); } void PlayerCutReverse::calc_() { PlayerAction::calc_(); } } // namespace uking::action