#include "Game/AI/Action/actionPlayerDead.h" namespace uking::action { PlayerDead::PlayerDead(const InitArg& arg) : PlayerAction(arg) {} void PlayerDead::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDead::leave_() { PlayerAction::leave_(); } void PlayerDead::loadParams_() { getStaticParam(&mRagdollChangeTime_s, "RagdollChangeTime"); } void PlayerDead::calc_() { PlayerAction::calc_(); } } // namespace uking::action