#include "Game/AI/Action/actionPlayerDeadWait.h" namespace uking::action { PlayerDeadWait::PlayerDeadWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerDeadWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDeadWait::leave_() { PlayerAction::leave_(); } void PlayerDeadWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action