#include "Game/AI/Action/actionPlayerDemoAccelerateHorse.h" namespace uking::action { PlayerDemoAccelerateHorse::PlayerDemoAccelerateHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerDemoAccelerateHorse::~PlayerDemoAccelerateHorse() = default; bool PlayerDemoAccelerateHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerDemoAccelerateHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PlayerDemoAccelerateHorse::leave_() { ksys::act::ai::Action::leave_(); } void PlayerDemoAccelerateHorse::loadParams_() { getStaticParam(&mInputAccelerateFrame_s, "InputAccelerateFrame"); getStaticParam(&mASName_s, "ASName"); } void PlayerDemoAccelerateHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action