#include "Game/AI/Action/actionPlayerDemoAirWait.h" namespace uking::action { PlayerDemoAirWait::PlayerDemoAirWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerDemoAirWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDemoAirWait::leave_() { PlayerAction::leave_(); } void PlayerDemoAirWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action