#include "Game/AI/Action/actionPlayerDemoWait.h" namespace uking::action { PlayerDemoWait::PlayerDemoWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerDemoWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDemoWait::leave_() { PlayerAction::leave_(); } void PlayerDemoWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action