#include "Game/AI/Action/actionPlayerDestinationMove.h" namespace uking::action { PlayerDestinationMove::PlayerDestinationMove(const InitArg& arg) : PlayerGuidedMove(arg) {} void PlayerDestinationMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerGuidedMove::enter_(params); } void PlayerDestinationMove::leave_() { PlayerGuidedMove::leave_(); } void PlayerDestinationMove::loadParams_() { PlayerGuidedMove::loadParams_(); getDynamicParam(&mDestPosX_d, "DestPosX"); getDynamicParam(&mDestPosY_d, "DestPosY"); getDynamicParam(&mDestPosZ_d, "DestPosZ"); } void PlayerDestinationMove::calc_() { PlayerGuidedMove::calc_(); } } // namespace uking::action