#pragma once #include "Game/AI/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerDestinationMove : public PlayerGuidedMove { SEAD_RTTI_OVERRIDE(PlayerDestinationMove, PlayerGuidedMove) public: explicit PlayerDestinationMove(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x58 float* mDestPosX_d{}; // dynamic_param at offset 0x60 float* mDestPosY_d{}; // dynamic_param at offset 0x68 float* mDestPosZ_d{}; }; } // namespace uking::action