#include "Game/AI/Action/actionPlayerDestinationTurn.h" namespace uking::action { PlayerDestinationTurn::PlayerDestinationTurn(const InitArg& arg) : PlayerAction(arg) {} void PlayerDestinationTurn::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDestinationTurn::leave_() { PlayerAction::leave_(); } void PlayerDestinationTurn::loadParams_() { getDynamicParam(&mDestPosX_d, "DestPosX"); getDynamicParam(&mDestPosY_d, "DestPosY"); getDynamicParam(&mDestPosZ_d, "DestPosZ"); } void PlayerDestinationTurn::calc_() { PlayerAction::calc_(); } } // namespace uking::action