#include "Game/AI/Action/actionPlayerDestinationTurnRefActor.h" namespace uking::action { PlayerDestinationTurnRefActor::PlayerDestinationTurnRefActor(const InitArg& arg) : PlayerAction(arg) {} PlayerDestinationTurnRefActor::~PlayerDestinationTurnRefActor() = default; void PlayerDestinationTurnRefActor::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDestinationTurnRefActor::leave_() { PlayerAction::leave_(); } void PlayerDestinationTurnRefActor::loadParams_() { getDynamicParam(&mUniqName_d, "UniqName"); } void PlayerDestinationTurnRefActor::calc_() { PlayerAction::calc_(); } } // namespace uking::action