#include "Game/AI/Action/actionPlayerDestinationTurnStarter.h" namespace uking::action { PlayerDestinationTurnStarter::PlayerDestinationTurnStarter(const InitArg& arg) : PlayerAction(arg) {} PlayerDestinationTurnStarter::~PlayerDestinationTurnStarter() = default; bool PlayerDestinationTurnStarter::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerDestinationTurnStarter::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDestinationTurnStarter::leave_() { PlayerAction::leave_(); } void PlayerDestinationTurnStarter::loadParams_() {} void PlayerDestinationTurnStarter::calc_() { PlayerAction::calc_(); } } // namespace uking::action