#include "Game/AI/Action/actionPlayerDestinationTurnWithAnim.h" namespace uking::action { PlayerDestinationTurnWithAnim::PlayerDestinationTurnWithAnim(const InitArg& arg) : PlayerDestinationTurn(arg) {} PlayerDestinationTurnWithAnim::~PlayerDestinationTurnWithAnim() = default; bool PlayerDestinationTurnWithAnim::init_(sead::Heap* heap) { return PlayerDestinationTurn::init_(heap); } void PlayerDestinationTurnWithAnim::enter_(ksys::act::ai::InlineParamPack* params) { PlayerDestinationTurn::enter_(params); } void PlayerDestinationTurnWithAnim::leave_() { PlayerDestinationTurn::leave_(); } void PlayerDestinationTurnWithAnim::loadParams_() { PlayerDestinationTurn::loadParams_(); getDynamicParam(&mIsWaitASFinish_d, "IsWaitASFinish"); getDynamicParam(&mUsePartBind_d, "UsePartBind"); getDynamicParam(&mASName_d, "ASName"); } void PlayerDestinationTurnWithAnim::calc_() { PlayerDestinationTurn::calc_(); } } // namespace uking::action