#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerDiveMove : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerDiveMove, PlayerAction) public: explicit PlayerDiveMove(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mAnmDrivenDist_s{}; // static_param at offset 0x28 const float* mFinishDist_s{}; // dynamic_param at offset 0x30 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action