#include "Game/AI/Action/actionPlayerDoorPullOpen.h" namespace uking::action { PlayerDoorPullOpen::PlayerDoorPullOpen(const InitArg& arg) : PlayerAction(arg) {} void PlayerDoorPullOpen::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDoorPullOpen::leave_() { PlayerAction::leave_(); } void PlayerDoorPullOpen::calc_() { PlayerAction::calc_(); } } // namespace uking::action