#include "Game/AI/Action/actionPlayerDoorPushOpen.h" namespace uking::action { PlayerDoorPushOpen::PlayerDoorPushOpen(const InitArg& arg) : PlayerAction(arg) {} void PlayerDoorPushOpen::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerDoorPushOpen::leave_() { PlayerAction::leave_(); } void PlayerDoorPushOpen::calc_() { PlayerAction::calc_(); } } // namespace uking::action