#include "Game/AI/Action/actionPlayerElectric.h" namespace uking::action { PlayerElectric::PlayerElectric(const InitArg& arg) : PlayerAction(arg) {} void PlayerElectric::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerElectric::leave_() { PlayerAction::leave_(); } void PlayerElectric::loadParams_() { getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mJumpHeight_s, "JumpHeight"); } void PlayerElectric::calc_() { PlayerAction::calc_(); } } // namespace uking::action