#include "Game/AI/Action/actionPlayerEmitEquipmentNoise.h" namespace uking::action { PlayerEmitEquipmentNoise::PlayerEmitEquipmentNoise(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerEmitEquipmentNoise::~PlayerEmitEquipmentNoise() = default; bool PlayerEmitEquipmentNoise::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerEmitEquipmentNoise::loadParams_() { getDynamicParam(&mSteppingFoot_d, "SteppingFoot"); getDynamicParam(&mSpeed_d, "Speed"); } } // namespace uking::action