#include "Game/AI/Action/actionPlayerEquipNearMasterSword.h" namespace uking::action { PlayerEquipNearMasterSword::PlayerEquipNearMasterSword(const InitArg& arg) : ksys::act::ai::Action(arg) {} PlayerEquipNearMasterSword::~PlayerEquipNearMasterSword() = default; bool PlayerEquipNearMasterSword::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PlayerEquipNearMasterSword::loadParams_() {} } // namespace uking::action