#include "Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h" namespace uking::action { PlayerForkDropWeaponWithSpeed::PlayerForkDropWeaponWithSpeed(const InitArg& arg) : ForkDropWeaponWithSpeed(arg) {} PlayerForkDropWeaponWithSpeed::~PlayerForkDropWeaponWithSpeed() = default; bool PlayerForkDropWeaponWithSpeed::init_(sead::Heap* heap) { return ForkDropWeaponWithSpeed::init_(heap); } void PlayerForkDropWeaponWithSpeed::enter_(ksys::act::ai::InlineParamPack* params) { ForkDropWeaponWithSpeed::enter_(params); } void PlayerForkDropWeaponWithSpeed::leave_() { ForkDropWeaponWithSpeed::leave_(); } void PlayerForkDropWeaponWithSpeed::loadParams_() { ForkDropWeapon::loadParams_(); } void PlayerForkDropWeaponWithSpeed::calc_() { ForkDropWeaponWithSpeed::calc_(); } } // namespace uking::action