#include "Game/AI/Action/actionPlayerFrontRoll.h" namespace uking::action { PlayerFrontRoll::PlayerFrontRoll(const InitArg& arg) : PlayerAction(arg) {} void PlayerFrontRoll::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerFrontRoll::leave_() { PlayerAction::leave_(); } void PlayerFrontRoll::loadParams_() { getStaticParam(&mEnergyDec_s, "EnergyDec"); getStaticParam(&mSpeedDecByAngle_s, "SpeedDecByAngle"); } void PlayerFrontRoll::calc_() { PlayerAction::calc_(); } } // namespace uking::action