#include "Game/AI/Action/actionPlayerGrabPut.h" namespace uking::action { PlayerGrabPut::PlayerGrabPut(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabPut::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabPut::leave_() { PlayerAction::leave_(); } void PlayerGrabPut::loadParams_() { getStaticParam(&mPutStartFrmae_s, "PutStartFrmae"); } void PlayerGrabPut::calc_() { PlayerAction::calc_(); } } // namespace uking::action