#include "Game/AI/Action/actionPlayerGrabUp.h" namespace uking::action { PlayerGrabUp::PlayerGrabUp(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabUp::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabUp::leave_() { PlayerAction::leave_(); } void PlayerGrabUp::calc_() { PlayerAction::calc_(); } } // namespace uking::action