#include "Game/AI/Action/actionPlayerGrabUpAnmStop.h" namespace uking::action { PlayerGrabUpAnmStop::PlayerGrabUpAnmStop(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabUpAnmStop::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabUpAnmStop::leave_() { PlayerAction::leave_(); } void PlayerGrabUpAnmStop::calc_() { PlayerAction::calc_(); } } // namespace uking::action