#include "Game/AI/Action/actionPlayerGrabWait.h" namespace uking::action { PlayerGrabWait::PlayerGrabWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerGrabWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGrabWait::leave_() { PlayerAction::leave_(); } void PlayerGrabWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action