#include "Game/AI/Action/actionPlayerGuardBreak.h" namespace uking::action { PlayerGuardBreak::PlayerGuardBreak(const InitArg& arg) : PlayerAction(arg) {} void PlayerGuardBreak::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGuardBreak::leave_() { PlayerAction::leave_(); } void PlayerGuardBreak::loadParams_() {} void PlayerGuardBreak::calc_() { PlayerAction::calc_(); } } // namespace uking::action