#include "Game/AI/Action/actionPlayerGuardJust.h" namespace uking::action { PlayerGuardJust::PlayerGuardJust(const InitArg& arg) : PlayerAction(arg) {} void PlayerGuardJust::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGuardJust::leave_() { PlayerAction::leave_(); } void PlayerGuardJust::loadParams_() { getStaticParam(&mForceSlowTime_s, "ForceSlowTime"); } void PlayerGuardJust::calc_() { PlayerAction::calc_(); } } // namespace uking::action