#include "Game/AI/Action/actionPlayerGuardJustFall.h" namespace uking::action { PlayerGuardJustFall::PlayerGuardJustFall(const InitArg& arg) : PlayerAction(arg) {} void PlayerGuardJustFall::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGuardJustFall::leave_() { PlayerAction::leave_(); } void PlayerGuardJustFall::calc_() { PlayerAction::calc_(); } } // namespace uking::action