#include "Game/AI/Action/actionPlayerGuidedMove.h" namespace uking::action { PlayerGuidedMove::PlayerGuidedMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerGuidedMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerGuidedMove::leave_() { PlayerAction::leave_(); } void PlayerGuidedMove::loadParams_() { getStaticParam(&mDecSpdDist_s, "DecSpdDist"); getDynamicParam(&mStickValue_d, "StickValue"); getStaticParam(&mForceTurnDist_s, "ForceTurnDist"); } void PlayerGuidedMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action