#include "Game/AI/Action/actionPlayerHell.h" namespace uking::action { PlayerHell::PlayerHell(const InitArg& arg) : PlayerAction(arg) {} void PlayerHell::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHell::leave_() { PlayerAction::leave_(); } void PlayerHell::loadParams_() { getDynamicParam(&mIsNoDamage_d, "IsNoDamage"); } void PlayerHell::calc_() { PlayerAction::calc_(); } } // namespace uking::action