#include "Game/AI/Action/actionPlayerHide.h" namespace uking::action { PlayerHide::PlayerHide(const InitArg& arg) : PlayerAction(arg) {} PlayerHide::~PlayerHide() = default; bool PlayerHide::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerHide::loadParams_() { getStaticParam(&mHidden_s, "Hidden"); } } // namespace uking::action