#pragma once #include "Game/AI/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerHide : public PlayerAction { SEAD_RTTI_OVERRIDE(PlayerHide, PlayerAction) public: explicit PlayerHide(const InitArg& arg); ~PlayerHide() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // static_param at offset 0x20 const bool* mHidden_s{}; }; } // namespace uking::action