#include "Game/AI/Action/actionPlayerHoldUpDRC.h" namespace uking::action { PlayerHoldUpDRC::PlayerHoldUpDRC(const InitArg& arg) : PlayerAction(arg) {} PlayerHoldUpDRC::~PlayerHoldUpDRC() = default; void PlayerHoldUpDRC::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHoldUpDRC::leave_() { PlayerAction::leave_(); } void PlayerHoldUpDRC::loadParams_() { getDynamicParam(&mIsContinued_d, "IsContinued"); getDynamicParam(&mASName_d, "ASName"); } void PlayerHoldUpDRC::calc_() { PlayerAction::calc_(); } } // namespace uking::action