#include "Game/AI/Action/actionPlayerHorseGetOff.h" namespace uking::action { PlayerHorseGetOff::PlayerHorseGetOff(const InitArg& arg) : PlayerAction(arg) {} void PlayerHorseGetOff::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHorseGetOff::leave_() { PlayerAction::leave_(); } void PlayerHorseGetOff::loadParams_() { getStaticParam(&mSideFallSpeed_s, "SideFallSpeed"); } void PlayerHorseGetOff::calc_() { PlayerAction::calc_(); } } // namespace uking::action