#include "Game/AI/Action/actionPlayerIceBreak.h" namespace uking::action { PlayerIceBreak::PlayerIceBreak(const InitArg& arg) : PlayerAction(arg) {} void PlayerIceBreak::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerIceBreak::leave_() { PlayerAction::leave_(); } void PlayerIceBreak::calc_() { PlayerAction::calc_(); } } // namespace uking::action