#include "Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h" namespace uking::action { PlayerInAreaAutoEnemyForbidTag::PlayerInAreaAutoEnemyForbidTag(const InitArg& arg) : ForbidTag(arg) {} PlayerInAreaAutoEnemyForbidTag::~PlayerInAreaAutoEnemyForbidTag() = default; bool PlayerInAreaAutoEnemyForbidTag::init_(sead::Heap* heap) { return ForbidTag::init_(heap); } void PlayerInAreaAutoEnemyForbidTag::enter_(ksys::act::ai::InlineParamPack* params) { ForbidTag::enter_(params); } void PlayerInAreaAutoEnemyForbidTag::leave_() { ForbidTag::leave_(); } void PlayerInAreaAutoEnemyForbidTag::loadParams_() { ForbidTag::loadParams_(); getMapUnitParam(&mNonAutoPlacementAnimal_m, "NonAutoPlacementAnimal"); getMapUnitParam(&mNonAutoPlacementBird_m, "NonAutoPlacementBird"); getMapUnitParam(&mNonAutoPlacementEnemy_m, "NonAutoPlacementEnemy"); getMapUnitParam(&mNonAutoPlacementFish_m, "NonAutoPlacementFish"); getMapUnitParam(&mNonAutoPlacementInsect_m, "NonAutoPlacementInsect"); getMapUnitParam(&mNonAutoPlacementMaterial_m, "NonAutoPlacementMaterial"); getMapUnitParam(&mNonEnemySearchPlayer_m, "NonEnemySearchPlayer"); } void PlayerInAreaAutoEnemyForbidTag::calc_() { ForbidTag::calc_(); } } // namespace uking::action