#pragma once #include "Game/AI/Action/actionForbidTag.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerInAreaAutoEnemyForbidTag : public ForbidTag { SEAD_RTTI_OVERRIDE(PlayerInAreaAutoEnemyForbidTag, ForbidTag) public: explicit PlayerInAreaAutoEnemyForbidTag(const InitArg& arg); ~PlayerInAreaAutoEnemyForbidTag() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const bool* mNonAutoPlacementAnimal_m{}; // map_unit_param at offset 0x28 const bool* mNonAutoPlacementBird_m{}; // map_unit_param at offset 0x30 const bool* mNonAutoPlacementEnemy_m{}; // map_unit_param at offset 0x38 const bool* mNonAutoPlacementFish_m{}; // map_unit_param at offset 0x40 const bool* mNonAutoPlacementInsect_m{}; // map_unit_param at offset 0x48 const bool* mNonAutoPlacementMaterial_m{}; // map_unit_param at offset 0x50 const bool* mNonEnemySearchPlayer_m{}; }; } // namespace uking::action