#include "Game/AI/Action/actionPlayerLargeDamage.h" namespace uking::action { PlayerLargeDamage::PlayerLargeDamage(const InitArg& arg) : PlayerAction(arg) {} void PlayerLargeDamage::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLargeDamage::leave_() { PlayerAction::leave_(); } void PlayerLargeDamage::loadParams_() { getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword"); getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword"); getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear"); getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther"); getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword"); getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword"); getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear"); getStaticParam(&mAddSpeedOther_s, "AddSpeedOther"); getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword"); getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword"); getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear"); getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther"); getStaticParam(&mJumpHeightNSword_s, "JumpHeightNSword"); getStaticParam(&mJumpHeightLSword_s, "JumpHeightLSword"); getStaticParam(&mJumpHeightSpear_s, "JumpHeightSpear"); getStaticParam(&mJumpHeightOther_s, "JumpHeightOther"); getStaticParam(&mInitSpeedWind_s, "InitSpeedWind"); getStaticParam(&mJumpHeightWind_s, "JumpHeightWind"); getStaticParam(&mNoRagdollTime_s, "NoRagdollTime"); getStaticParam(&mInitSpeedToss_s, "InitSpeedToss"); getStaticParam(&mJumpHeightToss_s, "JumpHeightToss"); getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse"); getStaticParam(&mAddRollImpulse_s, "AddRollImpulse"); getStaticParam(&mInitSpeedHorse_s, "InitSpeedHorse"); getStaticParam(&mJumpHeightHorse_s, "JumpHeightHorse"); getStaticParam(&mAddLinearImpulseHorse_s, "AddLinearImpulseHorse"); getStaticParam(&mInitSpeedRynel_s, "InitSpeedRynel"); getStaticParam(&mJumpHeightRynel_s, "JumpHeightRynel"); getStaticParam(&mAddLinearImpulseRynel_s, "AddLinearImpulseRynel"); getStaticParam(&mAddRollImpulseRynel_s, "AddRollImpulseRynel"); getStaticParam(&mInitSpeedSandworm_s, "InitSpeedSandworm"); getStaticParam(&mJumpHeightSandworm_s, "JumpHeightSandworm"); getStaticParam(&mAddLinearImpulseSandworm_s, "AddLinearImpulseSandworm"); getStaticParam(&mBaseInitSpeedNSword_s, "BaseInitSpeedNSword"); getStaticParam(&mBaseInitSpeedLSword_s, "BaseInitSpeedLSword"); getStaticParam(&mBaseInitSpeedSpear_s, "BaseInitSpeedSpear"); getStaticParam(&mBaseInitSpeedOther_s, "BaseInitSpeedOther"); getStaticParam(&mAddSpeedNSword_s, "AddSpeedNSword"); getStaticParam(&mAddSpeedLSword_s, "AddSpeedLSword"); getStaticParam(&mAddSpeedSpear_s, "AddSpeedSpear"); getStaticParam(&mAddSpeedOther_s, "AddSpeedOther"); getStaticParam(&mMaxSpeedNSword_s, "MaxSpeedNSword"); getStaticParam(&mMaxSpeedLSword_s, "MaxSpeedLSword"); getStaticParam(&mMaxSpeedSpear_s, "MaxSpeedSpear"); getStaticParam(&mMaxSpeedOther_s, "MaxSpeedOther"); getStaticParam(&mJumpHeightNSword_s, "JumpHeightNSword"); getStaticParam(&mJumpHeightLSword_s, "JumpHeightLSword"); getStaticParam(&mJumpHeightSpear_s, "JumpHeightSpear"); getStaticParam(&mJumpHeightOther_s, "JumpHeightOther"); getStaticParam(&mInitSpeedWind_s, "InitSpeedWind"); getStaticParam(&mJumpHeightWind_s, "JumpHeightWind"); getStaticParam(&mNoRagdollTime_s, "NoRagdollTime"); getStaticParam(&mInitSpeedToss_s, "InitSpeedToss"); getStaticParam(&mJumpHeightToss_s, "JumpHeightToss"); getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse"); getStaticParam(&mAddRollImpulse_s, "AddRollImpulse"); getStaticParam(&mInitSpeedHorse_s, "InitSpeedHorse"); getStaticParam(&mJumpHeightHorse_s, "JumpHeightHorse"); getStaticParam(&mAddLinearImpulseHorse_s, "AddLinearImpulseHorse"); getStaticParam(&mInitSpeedRynel_s, "InitSpeedRynel"); getStaticParam(&mJumpHeightRynel_s, "JumpHeightRynel"); getStaticParam(&mAddLinearImpulseRynel_s, "AddLinearImpulseRynel"); getStaticParam(&mAddRollImpulseRynel_s, "AddRollImpulseRynel"); getStaticParam(&mInitSpeedSandworm_s, "InitSpeedSandworm"); getStaticParam(&mJumpHeightSandworm_s, "JumpHeightSandworm"); getStaticParam(&mAddLinearImpulseSandworm_s, "AddLinearImpulseSandworm"); getStaticParam(&mInitSpeedShakeOff_s, "InitSpeedShakeOff"); getStaticParam(&mJumpHeightShakeOff_s, "JumpHeightShakeOff"); getStaticParam(&mAddLinearImpulseShakeOff_s, "AddLinearImpulseShakeOff"); getStaticParam(&mInitSpeedWindRemain_s, "InitSpeedWindRemain"); getStaticParam(&mJumpHeightWindRemain_s, "JumpHeightWindRemain"); getStaticParam(&mAddLinearImpulseWindRemain_s, "AddLinearImpulseWindRemain"); } void PlayerLargeDamage::calc_() { PlayerAction::calc_(); } } // namespace uking::action