#include "Game/AI/Action/actionPlayerLargeDamageUp.h" namespace uking::action { PlayerLargeDamageUp::PlayerLargeDamageUp(const InitArg& arg) : PlayerAction(arg) {} void PlayerLargeDamageUp::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLargeDamageUp::leave_() { PlayerAction::leave_(); } void PlayerLargeDamageUp::calc_() { PlayerAction::calc_(); } } // namespace uking::action