#include "Game/AI/Action/actionPlayerLaunch.h" namespace uking::action { PlayerLaunch::PlayerLaunch(const InitArg& arg) : PlayerAction(arg) {} void PlayerLaunch::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLaunch::leave_() { PlayerAction::leave_(); } void PlayerLaunch::loadParams_() { getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mAddLinearImpulse_s, "AddLinearImpulse"); getStaticParam(&mAddRollImpulse_s, "AddRollImpulse"); getStaticParam(&mNoRagdollTime_s, "NoRagdollTime"); getStaticParam(&mDamage_s, "Damage"); getDynamicParam(&mBasePos_d, "BasePos"); } void PlayerLaunch::calc_() { PlayerAction::calc_(); } } // namespace uking::action