#include "Game/AI/Action/actionPlayerLookAtObject.h" namespace uking::action { PlayerLookAtObject::PlayerLookAtObject(const InitArg& arg) : LookAtObjectBase(arg) {} PlayerLookAtObject::~PlayerLookAtObject() = default; bool PlayerLookAtObject::init_(sead::Heap* heap) { return LookAtObjectBase::init_(heap); } void PlayerLookAtObject::loadParams_() { LookAtObjectBase::loadParams_(); } } // namespace uking::action