#pragma once #include "Game/AI/Action/actionLookAtObjectBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PlayerLookAtObject : public LookAtObjectBase { SEAD_RTTI_OVERRIDE(PlayerLookAtObject, LookAtObjectBase) public: explicit PlayerLookAtObject(const InitArg& arg); ~PlayerLookAtObject() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action